Once again play as Captain Scott Mitchell of the US Army's elite 5th Special Forces Group.

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Local multiplayer action (split-screen)

4 agree

Lots of cool army tech (MULE, Cross-Com, etc.)

3 agree

Sweet weapons

2 agree

Many different game types in multiplayer

2 agree

Amazing realism

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Once again play as Captain Scott Mitchell of the US Army's elite 5th Special Forces Group, the Ghosts in this GRAW sequel released March 6th, 2007. This game plays much the same as its predecessor with some notable improvements.

The dynamics of the environment have been improved with ever-changing weather and light conditions. You'll also be better equipped with improved tactical support from air strikes, a vehicle known as the MULE, and a new class of medic soldier. The Cross-Com has been improved with the 2.0 version allowing you to quickly toggle between a mini, and expanded full-screen view allowing you to get a greater picture of the battlefield. You're going to need this improved support to deal with the enhanced AI of the enemy. Once again, you are fighting the Mexicans, this time at the U.S./Mexico border in Juarez, Mexico and El Paso, Texas.

Post Review
03/11/2007 06:00

I bought this game last week. If you liked the first GRAW, then you'll love GRAW 2. I'm just getting into the story mode, but from what I can tell so far, the improvements to the lighting, and weather are pretty good. Also, the subtle changes in your tech are pretty helpful.

02/26/2007 11:32

I played the demo this weekend, and I fell in love with GRAW all over again. It seemed to be pretty much the same as the last version, but I loved the last version. The demo is pretty short, but it gives you a good idea of what's going on. (There's an airstrike and you get to try out the MULE). I'll be getting this game soon after it releases.

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