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Killzone 2 is a science fiction first person shooter developed by Guerilla Games for the PlayStation 3.

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Pros

amazing graphics

12 agree

online play with up to 32 other individuals, squads of 4 players each

12 agree

7 different classes

10 agree

Very dynamic AI

10 agree

the sense of weight and momentum is unique compared to other FPS games

9 agree

uncompressed 7.1 surround sound experience

8 agree

unique art-style and settings

7 agree

Enemies are very inteligent and they hide as in real life

7 agree

WarZone multiplayer mode keeps the games fresh instead of constantly playing the same thing over and over

6 agree

5 different game types

6 agree

good first person campaign

6 agree

large variety of weapons

5 agree

further maps and vehicles will be downloadable content / patches later on

5 agree

cover mechanic works well in single player

5 agree

PS3 exclusive means graphics and action not watered down for other platforms

2 agree
  • Only 3 words are allowed.
Cons

multiplayer favors hardcore players

8 agree

can only carry one main weapon

7 agree

lackluster story

6 agree

fighting mechanic gets repetitive

6 agree

playstation 3 only

4 agree

too many repetitive sub-missions in the campaign

4 agree

PS3 controller isn't very good for FPS games

4 agree

no matchmaking system for online play

3 agree

single-player is too methodical and rigid

2 agree
  • Only 3 words are allowed.
Edit

 

Killzone 2 is a science fiction first person shooter developed by Guerilla Games for the PlayStation 3. It is the third in its line, coming after Killzone, for the PlayStation 2, and Killzone: LIberation, for the PlayStation Portable. The game was announced at the 2005 Electronic Entertainment Expo so its development period has spanned several years. Killzone 2 is set on the planet Helghan, the homeworld of the Helghast, who invaded the Interplanetary Strategic Alliance colony. This follows after the events of the two previous games, a great strategy to resonate with fans and encourage first time players to buy the previous two games to get the full plot line of the series. Since this is a first person shooter, it is targeted towards a particular portion of the population and is not a game that can be given to just anyone as a present. The recepient has to like first person shooters, and not just games in general. However, it is very popular, with pre-orders of the game rocketing above 1.1 million units in the European sector by itself.

Killzone 2 is played in first person perspective, the standard campaign mode and a multiplayer mode which is class-based. This means the player can specialize their character within 7 different classes so that they can fight on one of two teams with or against other players. The multiplayer mode is not listed as being a part of the campaign, making this game undesirable for those who want to be social and have a friend go through the campaign with them.

Features
  • First person shooter
  • Science Fiction
  • Single Player Campaign Play
  • Restricted Multiplayer
  • Class based Multiplayer
  • 7 different classes
  • 2 Teams
  • Follows the events of the previous games
  • First person perspective
Post Review
Dialupinternetuser
02/28/2009 11:04

What's this? The PS3 has an exclusive game that's decent? Inform the press! Notify the government!

Omar
02/13/2009 04:13

I played the single player demo of this game a few times, and my overall verdict is that it's good, and sometimes even great, but not genre-defining. Let's get it out of the way that the graphics look great. Really really great. Fortunately for me, the wow factor never goes away so I can continually appreciate the great graphics, whereas some people just forget/ignore them after 5-10 minutes.

My fundamental problem with the single player mode is that it is realistic to a fault. You die fast, you can only carry one main weapon, and melee isn't reliable. So what this means is that at any given moment you have very limited options in how you approach a battle. Unlike games such as Call of Duty where you can carry a Sniper Rifle, Assault Rifle, Pistol and insta-kill knife, here you have to choose between the Sniper Rifle and Assault. What this means is that in COD you can switch between long-range fighting, medium-range, and close-range combat very quickly, within a single firefight. However, with KZ2 you have to choose one approach for a particular battle and stick with it. Rushing the enemy isn't really a viable option either because you die so fast.

What ended up happening to me in the demo is that I'd just stay behind cover and methodically kill enemies. That's a fine approach, but when it's the ONLY approach that can be realistically tackled, that becomes a problem. In games like COD or Halo I love rushing enemies with a shotgun and this just doesn't work in the game.

Still looking forward to the game coming out, really interested to see how the multiplayer turns out.

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