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Mario & Sonic at the Olympic Games is a sports game developed by Sega and released for the Wii in November 2007.

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Compete using your Mii characters

7 agree

Gameplay emphasizes finess to succeed

6 agree

Mario and Sonic united at last

5 agree

Leaderboards for comparing your performance against the community

5 agree

Good mix of events and playable characters

5 agree

Colorful, stylized graphics

3 agree

Clever use of Wii-Mote and Nunchuck for all events

2 agree
  • Only 3 words are allowed.

Records are only stored in single player mode

9 agree

Can't save records playing as a Mii

7 agree

Events are often too similar

4 agree

Odd menu UI requiring too many button presses

3 agree

Control can be frustrating at times

3 agree

No real innovation in use of Wiimote and nunchuck

1 agrees
  • Only 3 words are allowed.


Mario & Sonic at the Olympic Games is a sports game developed by Sega and released for the Wii in November 2007. It's the first official crossover game featuring the popular gaming characters of Mario and Sonic the Hedgehog. The game is officially licensed by the IOC, and the first official video game for the 2008 Summer Olympics to be held in Beijing.


The game features a total of 16 characters (including Mario and Sonic) who compete in various olympic events divided into four categories emphasizing 1) all-around, 2) speed, 3) power, and 4) skill. Each event makes use of the remote and nunchuck in different ways to compete. Similar to Super Mario Kart, each character has its own skillset and strengths distribute amongst the the four aforementioned categories. The game makes use of the WiFi connection to post and display results to and from a leaderboard so you can compare your results against other gamers.


There are 20 authentic Olympic events falling under 8 categories: 1) athletics, 2) gymnastics, 3) shooting, 4) rowing, 5) archery, 6) aquatics, 7) fencing, and 8) table tennis. You can compete in each of these event in either tournament, circuit, or a single-player mission mode.


Mario & Sonic at the Olympic Games was released for the Wii in November, 2006 worldwide, and will be coming to the Nintendo DS in January 2008.

Post Review
Special K
07/06/2008 06:20

I totally agree with Erik, on all points. This game is really only fun with 2 or more players (and is REALLY fun with 4 players) but you can't save your records in multiplayer. WTF Nintendo? Why wouldn't you take the extra 10 minutes and make this game as good as it could be?

That said, i can't wait to have another 4 person Olympics.

12/30/2007 11:56

This game exceeded my expectations after reading many of the lukewarm reviews I read online. I've been playing this game over the holidays with many friends and family in 4 player situation and it's been really fun. It's a game that non-gamers will really love. It's easy to pick up and start playing, but difficult to master. M&S at the Olympics is a lot of fun and it definitely brings out the competitive spirit.

The negative points for this game for me have nothing to do with the gameplay but rather with the multiplayer recordkeeping and menu UI. It's very annoying that when your top records in events aren't stored when playing in multiplayer. For example, my brother ran a 9.52 in the 100m (he's "the champ" as he says) playing as his Mii character, but that record is lost forever.

Another major gripe is how difficult it is to select your Mii character in multimode vs. using the built-in characters. First select "Mii", then click "Wii Console", then page through your Miis, select the appropriate one, then one final click to confirm. Now repeat this process once per player. What's done in at least 4 steps could've been trimmed to 1 simple step.

A friend of mine had a neat simple suggestion. Where it lists the WR on OR (World and Olympic Records) it should also keep track of your WiiR (Wii Record), meaning the highest score you (or your friends) have gotten playing on your console.

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