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Tony Hawk is an iconic brand in both the video gaming and skateboarding worlds.

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Video editor is extremely powerful

3 agree

Creating your own parks is awesome

2 agree

Expanded Nail-the-Trick system works well

2 agree

Proven name

1 agrees

Better than skate

1 agrees

Buy this instead of skate

1 agrees

Physics better than skate

1 agrees

Graphics are better than skate

1 agrees

Controls better than skate

1 agrees
  • Only 3 words are allowed.

Why buy this when you can buy Skate?

2 agree

Overall gameplay is old and tired

2 agree

Physics don't compare to Skate

2 agree

Controls don't compare to Skate

2 agree

Graphics don't compare to Skate

2 agree
  • Only 3 words are allowed.


Tony Hawk is an iconic brand in both the video gaming and skateboarding worlds. Proving Grounds is the franchise's ninth installment, and direct sequel to Project 8. This year's version sees the Nail-The-Trick feature, introduced in P8, expanded to include Nail-The-Grab, and Nail-The-Manual that increase the flexibility in developing new kinds of tricks. The other new addition is the job system that lets you decide from three different types of skater, each with their own abilities and bonuses. 2007 is the first year that the Tony Hawk franchise has a serious competitor in the skateboarding genre with EA's release of Skate.

Proving Grounds continues the traditional career path found in other Tony Hawk titles with a few twists. You start the beginning of the game a lowly amateur skateboarder, accomplish various tasks and challenges and work your way up the ranks of skateboarding world. The twist comes into play by having three major career paths that you can work towards. Alongside the usual stat upgrades you receive for successfully completing challenges, the career path unlocks new abilities and story lines for you to progress towards. Each role doesn't just change the abilities you unlock, but also the appearance of your skater to reflect the appropriate lifestyle.

  • Hardcore - revolves around the kind of skater that does it for himself, and rides "underground" areas shooting videos. Going down this route unlocks the body check ability letting you hit bystanders without falling down yourself.
  • Rigger - the skater that sets up new places to skate and builds their own ramps and grind spots. Climbing, park building, and park modding are the abilities unlocked through this path
  • Career - takes part in competitions, tries to get on magazine covers, and lives the life of a professional skateboarder. Nail-the-Grab, and Nail-the-Manual are both unlocked in the career path.

Each path is not mutually exclusive to the other, meaning that you can go down multiple paths at the same time unlocking multiple abilities. No matter which route you decide on the story will take you from Philadelphia, to Baltimore, to Washington DC. The cities are inspired by their real world counterparts and contain various well known landmarks to help identify them, and provide more places to skate.

Alongside the main skateboarding areas, each player has a "lounge" which is an area that they can customize themselves. New pieces for customization include skate park items such as rails and ramps, or "pimp" items like plasma tvs. You can invite your online friends to your lounge to see the items you've unlocked, and skate the park that you've created.

Video Editor

New to the series is a full non-linear video editor that is built into the game. You can create a video up to two minutes in length from a combination of up to 20 different clips. Being non-linear you can layer on top a variety of effects and filters to customize the look of the video. The camera angles are completely user driven, and you can even record the path of the camera to simulate various effects like a chopper filming above, or a camera-man following your skater.

Unlike Skate, the replays are limited for playback inside of the game itself. You can share replays online with other people, but they must watch them inside of the game.

Post Review
09/18/2007 10:23

I played the demo of this game recently, and after playing the skate demo this one just couldn't compare. Some people say the games aren't really in competition as TH is arcadey doing crazy moves, while skate is the simulation kind of game. Well, I just find skate to be more fun and interesting.

It seems that TH is such a tired franchise that they keep on piling things AROUND the skating with the career mode etc, while evolving the actual skating gameplay very little. I hope that skate wakes them up and forces them to rethink their gameplay. I'm not talking about copying skate, but at least re-examining the game mechanics and bringing them into the "next-gen".

Nail-a-Trick is pretty cool though. That is something I do like quite a bit. If they could somehow make that the default (without slowdown) and move away from the crazy combos, while still being over the top, that would be great.

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